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Jim Raynor
Jim Raynor

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Posted - 2005.10.31 16:05:00 - [1]

Edited by: Jim Raynor on 31/10/2005 16:07:11
Originally by: Joshua Foiritain
Edited by: Joshua Foiritain on 31/10/2005 15:46:01

Thermal Damage Bonus? Whoohoo @ being forced to use 1 single drone type and thus being 100% predicable in PVP. Not to mention that Gallente actually have the crappiest drones ingame, to damn slow to do anything.


Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

I think these changes are good, one of my biggest complaints about the kinetic only damage bonus for Caldari was the fact a ship like the Ishtar could do even more DPS than a scourge spewing Cerberus + choose any damage type on top of that.. and run a powerful tank setup.... and electronic warfare........ and nosferatu........ ya that's a real balanced ship right there folks.

Oh and about the sentry drones, why does the Caldari one have the lowest damage modifier and the lowest tracking? It has just about the same effective range as the Minmatar one, and the same tracking.. boost the tracking a little no?
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Posted - 2005.10.31 16:05:00 - [2]

Edited by: Jim Raynor on 31/10/2005 16:07:11
Originally by: Joshua Foiritain
Edited by: Joshua Foiritain on 31/10/2005 15:46:01

Thermal Damage Bonus? Whoohoo @ being forced to use 1 single drone type and thus being 100% predicable in PVP. Not to mention that Gallente actually have the crappiest drones ingame, to damn slow to do anything.


Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

I think these changes are good, one of my biggest complaints about the kinetic only damage bonus for Caldari was the fact a ship like the Ishtar could do even more DPS than a scourge spewing Cerberus + choose any damage type on top of that.. and run a powerful tank setup.... and electronic warfare........ and nosferatu........ ya that's a real balanced ship right there folks.

Oh and about the sentry drones, why does the Caldari one have the lowest damage modifier and the lowest tracking? It has just about the same effective range as the Minmatar one, and the same tracking.. boost the tracking a little no?
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Jim Raynor
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Posted - 2005.10.31 16:26:00 - [3]

Originally by: Luc Boye
Edited by: Luc Boye on 31/10/2005 16:22:27
Originally by: Jim Raynor


Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

I think these changes are good, one of my biggest complaints about the kinetic only damage bonus for Caldari was the fact a ship like the Ishtar could do even more DPS than a scourge spewing Cerberus + choose any damage type on top of that.. and run a powerful tank setup.... and electronic warfare........ and nosferatu........ ya that's a real balanced ship right there folks.



Not really champ.

Cerberus has 400 missiles of each type in his hold. It can spam any type of damage with all launchers after switching ammo.

Ishtar has 20 drones in bay and can release 15. So your dmg type choice is fixed, unless you consider redocking and swapping drones between 2 engagements an option.

If I put 5 of each type in drone bay, my choice of dmg type is still worse then cerb simply reloading the right missile type.




Please fly a Cerberus before commenting.. this isn't the thread to discuss it but trust me with 40 CPU BCU II, good luck on even reaching 300 DPS (using scourge) on that ship with max skills.. it's hard.

Most everyone uses Beserkers on Ishtars anyways so it's irrelevant on the magical "switching dmg types" argument, so why even go there.
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Posted - 2005.10.31 16:26:00 - [4]

Originally by: Luc Boye
Edited by: Luc Boye on 31/10/2005 16:22:27
Originally by: Jim Raynor


Hilarious how all you guys say that giving Caldari ships with a Kinetic Missile Damage bonus a bonus to all damage types would be insanely unfair, but now CCP slaps the same restraint on Gallante ships and everyones looking to call in the WAAAAAAAMBULANCE.

I think these changes are good, one of my biggest complaints about the kinetic only damage bonus for Caldari was the fact a ship like the Ishtar could do even more DPS than a scourge spewing Cerberus + choose any damage type on top of that.. and run a powerful tank setup.... and electronic warfare........ and nosferatu........ ya that's a real balanced ship right there folks.



Not really champ.

Cerberus has 400 missiles of each type in his hold. It can spam any type of damage with all launchers after switching ammo.

Ishtar has 20 drones in bay and can release 15. So your dmg type choice is fixed, unless you consider redocking and swapping drones between 2 engagements an option.

If I put 5 of each type in drone bay, my choice of dmg type is still worse then cerb simply reloading the right missile type.




Please fly a Cerberus before commenting.. this isn't the thread to discuss it but trust me with 40 CPU BCU II, good luck on even reaching 300 DPS (using scourge) on that ship with max skills.. it's hard.

Most everyone uses Beserkers on Ishtars anyways so it's irrelevant on the magical "switching dmg types" argument, so why even go there.
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Posted - 2005.10.31 16:41:00 - [5]

Edited by: Jim Raynor on 31/10/2005 16:43:26
Originally by: Luc Boye
Originally by: Nafri
its just that gallante will finally also suffer when choosing damage, like matari and like caldari


Like caldari? Lol suffer what?`

Raven:
Special Ability: 5% bonus to Cruise and Siege
Launcher Rate Of Fire and 10% bonus to
Cruise Missile and Torpedo Velocity per level.

Again, what are you suffering when switching missile type?


Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.

Perhaps people should harp on the Raven less and look at all the other Caldari ships, Kestrel, Caracal, Cerberus, these all have kinetic missile only bonuses..

The OMFG RAVEN stuff gets old, Ravens hardly pwn EVE at the moment, stupid plated thoraxes however seem to be quite the flavor of the month.
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Posted - 2005.10.31 16:41:00 - [6]

Edited by: Jim Raynor on 31/10/2005 16:43:26
Originally by: Luc Boye
Originally by: Nafri
its just that gallante will finally also suffer when choosing damage, like matari and like caldari


Like caldari? Lol suffer what?`

Raven:
Special Ability: 5% bonus to Cruise and Siege
Launcher Rate Of Fire and 10% bonus to
Cruise Missile and Torpedo Velocity per level.

Again, what are you suffering when switching missile type?


Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.

Perhaps people should harp on the Raven less and look at all the other Caldari ships, Kestrel, Caracal, Cerberus, these all have kinetic missile only bonuses..

The OMFG RAVEN stuff gets old, Ravens hardly pwn EVE at the moment, stupid plated thoraxes however seem to be quite the flavor of the month.
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Posted - 2005.10.31 16:45:00 - [7]

Originally by: Nafri
Originally by: keepiru
Edited by: keepiru on 31/10/2005 16:41:25
Originally by: Nafri
its just that gallante will finally also suffer when choosing damage, like matari and like caldari


You mean like the breacher? :P

Matari cant really claim to suffer when choosing damage, sorry.

Anyway, ive asked for damage type bonus conversion before, so i guess ill take it up on myself to be as obnoxious and loud as possible now in campaigning against them.

edit: and yes, ofc, hello raven bonus? why does the domi have to be damage type penalised? Whats the bleeding advantage for the game's balance to justify any ship being limited in such a way?



Raven just does less DPS then most other BS, poor fate of a long range BS best working with torpedos

(its like a blasterthron with a optimal range bonus)


Let's not forget that awesome FIXED damage reduction on smaller ships.. last time I checked an Armageddon can fry a HAC a lot faster than a Raven will ever dream of.
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Posted - 2005.10.31 16:45:00 - [8]

Originally by: Nafri
Originally by: keepiru
Edited by: keepiru on 31/10/2005 16:41:25
Originally by: Nafri
its just that gallante will finally also suffer when choosing damage, like matari and like caldari


You mean like the breacher? :P

Matari cant really claim to suffer when choosing damage, sorry.

Anyway, ive asked for damage type bonus conversion before, so i guess ill take it up on myself to be as obnoxious and loud as possible now in campaigning against them.

edit: and yes, ofc, hello raven bonus? why does the domi have to be damage type penalised? Whats the bleeding advantage for the game's balance to justify any ship being limited in such a way?



Raven just does less DPS then most other BS, poor fate of a long range BS best working with torpedos

(its like a blasterthron with a optimal range bonus)


Let's not forget that awesome FIXED damage reduction on smaller ships.. last time I checked an Armageddon can fry a HAC a lot faster than a Raven will ever dream of.
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Posted - 2005.10.31 16:46:00 - [9]

Originally by: Luc Boye
Originally by: Jim Raynor
Originally by: Luc Boye
Originally by: Nafri
its just that gallante will finally also suffer when choosing damage, like matari and like caldari


Like caldari? Lol suffer what?`

Raven:
Special Ability: 5% bonus to Cruise and Siege
Launcher Rate Of Fire and 10% bonus to
Cruise Missile and Torpedo Velocity per level.

Again, what are you suffering when switching missile type?


Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.


Oooooh, you mean like good luck fitting all those cap charges you need for blasterthron to break ravens tank? I understand now, thanks Jim.




Cap Charges are getting a size reduction boost..
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Posted - 2005.10.31 16:46:00 - [10]

Originally by: Luc Boye
Originally by: Jim Raynor
Originally by: Luc Boye
Originally by: Nafri
its just that gallante will finally also suffer when choosing damage, like matari and like caldari


Like caldari? Lol suffer what?`

Raven:
Special Ability: 5% bonus to Cruise and Siege
Launcher Rate Of Fire and 10% bonus to
Cruise Missile and Torpedo Velocity per level.

Again, what are you suffering when switching missile type?


Good luck fitting all those damage types in a 665m3 Cargo hold when you can hold ~1k Torpedoes tops.. the velocity bonus is a fairly dubious bonus for Ravens considering they are only powerful with short range torpedo setups.


Oooooh, you mean like good luck fitting all those cap charges you need for blasterthron to break ravens tank? I understand now, thanks Jim.




Cap Charges are getting a size reduction boost..
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Posted - 2005.10.31 16:59:00 - [11]

Quote:
Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage


The only other ship when you remove kes/crow/caracal/cerb is the Raven.. this is a battleship that can be tanked by an AF.. very rarely do torpedoes inflict full damage on anything.. it's only versatile in changing damage if you have an industrial in tow because carrying 1k torps is very limiting, of course EM + Explosive are probably the only torpedoes worth carrying, since they are the best for PvP.

Quote:
And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.


I think it's lame the highest grade (and mostly used?) Minmatar ammunition does mostly EM damage.. honestly shouldn't the most used Minmatar ammo use Explosive? Perhaps Minmatar ammo should be altered a bit. I don't think Minmatar can really switch damage types in a true sense.. I find it ironic that Amarr T2 ships are the most suspectible to thermal damage when there's phased plasma ammo and it's only second to EMP in damage..
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Posted - 2005.10.31 16:59:00 - [12]

Quote:
Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage


The only other ship when you remove kes/crow/caracal/cerb is the Raven.. this is a battleship that can be tanked by an AF.. very rarely do torpedoes inflict full damage on anything.. it's only versatile in changing damage if you have an industrial in tow because carrying 1k torps is very limiting, of course EM + Explosive are probably the only torpedoes worth carrying, since they are the best for PvP.

Quote:
And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.


I think it's lame the highest grade (and mostly used?) Minmatar ammunition does mostly EM damage.. honestly shouldn't the most used Minmatar ammo use Explosive? Perhaps Minmatar ammo should be altered a bit. I don't think Minmatar can really switch damage types in a true sense.. I find it ironic that Amarr T2 ships are the most suspectible to thermal damage when there's phased plasma ammo and it's only second to EMP in damage..
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Posted - 2005.10.31 17:01:00 - [13]

Originally by: j0sephine
"Gallante's who are meant to be the masters at drones tech get the worse Sentry Drones when it comes to range, yes they have good tracking but with a range of 20km what are the advanctages of using them compared to a normal drone traveling 20km"

Instant damage, as soon as you get lock on the target as opposed to waiting 15-20 secs? With the optimal and tracking suitable for the warp scrambling range, to boot...


People love to ignore missile flight time and always go with 0m DPS figures..

Ravens do less damage than other battleships folks, torpedo spammage is cool and all but they're hardly undefeatable.
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Posted - 2005.10.31 17:01:00 - [14]

Originally by: j0sephine
"Gallante's who are meant to be the masters at drones tech get the worse Sentry Drones when it comes to range, yes they have good tracking but with a range of 20km what are the advanctages of using them compared to a normal drone traveling 20km"

Instant damage, as soon as you get lock on the target as opposed to waiting 15-20 secs? With the optimal and tracking suitable for the warp scrambling range, to boot...


People love to ignore missile flight time and always go with 0m DPS figures..

Ravens do less damage than other battleships folks, torpedo spammage is cool and all but they're hardly undefeatable.
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Posted - 2005.10.31 17:06:00 - [15]

Originally by: Luc Boye
Originally by: Jim Raynor
Quote:
Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage


The only other ship when you remove kes/crow/caracal/cerb is the Raven.. this is a battleship that can be tanked by an AF.. very rarely do torpedoes inflict full damage on anything.. it's only versatile in changing damage if you have an industrial in tow because carrying 1k torps is very limiting, of course EM + Explosive are probably the only torpedoes worth carrying, since they are the best for PvP.

Quote:
And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.


I think it's lame the highest grade (and mostly used?) Minmatar ammunition does mostly EM damage.. honestly shouldn't the most used Minmatar ammo use Explosive? Perhaps Minmatar ammo should be altered a bit. I don't think Minmatar can really switch damage types in a true sense.. I find it ironic that Amarr T2 ships are the most suspectible to thermal damage when there's phased plasma ammo and it's only second to EMP in damage..


You know Jim, I'll start reading your arguments when a module called "missile tracking disruptor" is in game, and dont even mention defenders. Until then, don't take it personal.



Yeah, cause missiles are so uber, PvP is so dominated by missile ships. Rolling Eyes

WTS Clue, care to make an offer Luc?
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Posted - 2005.10.31 17:06:00 - [16]

Originally by: Luc Boye
Originally by: Jim Raynor
Quote:
Caldari, only the kestrel/crow/cara/cerb are forced to choose dmg type to get high DPS. The rest of their ships have the same limitations of all other races, except the raven, which can choose whatever damage type it fancies and still gets full dmg. Probably the most versatile of ALL ships when choosing damage


The only other ship when you remove kes/crow/caracal/cerb is the Raven.. this is a battleship that can be tanked by an AF.. very rarely do torpedoes inflict full damage on anything.. it's only versatile in changing damage if you have an industrial in tow because carrying 1k torps is very limiting, of course EM + Explosive are probably the only torpedoes worth carrying, since they are the best for PvP.

Quote:
And then theres minmatar. All minmatar ships can chose their dmg type and get their bonuses as they are all ROF + DMG. Only race specific i can think of is breacher + stealth bomber, which arent exactly widely used, and when they are they get explosive dmg which is the best dmg in PVP imo.


I think it's lame the highest grade (and mostly used?) Minmatar ammunition does mostly EM damage.. honestly shouldn't the most used Minmatar ammo use Explosive? Perhaps Minmatar ammo should be altered a bit. I don't think Minmatar can really switch damage types in a true sense.. I find it ironic that Amarr T2 ships are the most suspectible to thermal damage when there's phased plasma ammo and it's only second to EMP in damage..


You know Jim, I'll start reading your arguments when a module called "missile tracking disruptor" is in game, and dont even mention defenders. Until then, don't take it personal.



Yeah, cause missiles are so uber, PvP is so dominated by missile ships. Rolling Eyes

WTS Clue, care to make an offer Luc?
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Posted - 2005.10.31 17:17:00 - [17]

Originally by: Forsch
It's funny how suddenly in this drone topic all the caldari lovers appear and argue at their best skill to get drone users nerfed.
Why don't you instead support the call of the majority to remove racial dmg boni?
Boosting others is always better than nerfing one. And I doubt any Caldari would actually mind having the kinetic bonus being exchanged with a general dmg bonus or something similar.


Actually my complaint on the kinetic bonus would be the overall poor DPS of missiles in general, at least light/heavy/cruise.. heavy missiles especially are well, in need of tuning. If they overall did good DPS, I could easily live with a racial damage bonus.

Now as far as drones, and the racial thermal bonus, I think it's fair. Drones can do very good DPS on a ship with a large drone bay, they require no fitting, they leave your ship setup very flexible for PvP. The only weakness is the fact drones can be destroyed.

Now I've seen a MAX skill point character in a Zealot with heavy pulse whiff heavy drones on the test server so I imagine they are fairly difficult to kill without a smart bomb, which in a lot of cases, is suicide to use.

You're getting huge boosts to drones in general, perhaps nos/ewar/tank setups won't be as viable anymore but quite frankly they are fairly cheesey anyways so that is OK with me.

Less drones, less lag, more powerful drones.. same racial dmg constraints that other races are boxed into, seems fine with me.
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Posted - 2005.10.31 17:17:00 - [18]

Originally by: Forsch
It's funny how suddenly in this drone topic all the caldari lovers appear and argue at their best skill to get drone users nerfed.
Why don't you instead support the call of the majority to remove racial dmg boni?
Boosting others is always better than nerfing one. And I doubt any Caldari would actually mind having the kinetic bonus being exchanged with a general dmg bonus or something similar.


Actually my complaint on the kinetic bonus would be the overall poor DPS of missiles in general, at least light/heavy/cruise.. heavy missiles especially are well, in need of tuning. If they overall did good DPS, I could easily live with a racial damage bonus.

Now as far as drones, and the racial thermal bonus, I think it's fair. Drones can do very good DPS on a ship with a large drone bay, they require no fitting, they leave your ship setup very flexible for PvP. The only weakness is the fact drones can be destroyed.

Now I've seen a MAX skill point character in a Zealot with heavy pulse whiff heavy drones on the test server so I imagine they are fairly difficult to kill without a smart bomb, which in a lot of cases, is suicide to use.

You're getting huge boosts to drones in general, perhaps nos/ewar/tank setups won't be as viable anymore but quite frankly they are fairly cheesey anyways so that is OK with me.

Less drones, less lag, more powerful drones.. same racial dmg constraints that other races are boxed into, seems fine with me.
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Posted - 2005.10.31 17:18:00 - [19]

Originally by: Luc Boye
Edited by: Luc Boye on 31/10/2005 17:16:30
Originally by: Jim Raynor

Yeah, cause missiles are so uber, PvP is so dominated by missile ships. Rolling Eyes

WTS Clue, care to make an offer Luc?


Hop on to sisi and check out what is the #1 ship people use for 1v1. A tip: its not a turret ship. There, you got your clue for free.



Dominix?
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Posted - 2005.10.31 17:18:00 - [20]

Edited by: Jim Raynor on 31/10/2005 17:21:16
Originally by: Luc Boye
Edited by: Luc Boye on 31/10/2005 17:16:30
Originally by: Jim Raynor

Yeah, cause missiles are so uber, PvP is so dominated by missile ships. Rolling Eyes

WTS Clue, care to make an offer Luc?


Hop on to sisi and check out what is the #1 ship people use for 1v1. A tip: its not a turret ship. There, you got your clue for free.



Dominix?

How about Ishtar? How do you currently beat an Ishtar 1v1 with another HAC? It's rather difficult, if not borderline impossible in many ships.

How are stupid 1v1 SiSi fights relevant to PvP as a whole?

Ravens are good at 1v1, point blank, using torpedoes, against other battleships. Great.. but it's not a PvP God ship like you seem to act like it is, and you know that, so why are you spewing this crapola?
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Posted - 2005.10.31 17:27:00 - [21]

Originally by: Alex Harumichi
Originally by: Jim Raynor

Now as far as drones, and the racial thermal bonus, I think it's fair. Drones can do very good DPS on a ship with a large drone bay, they require no fitting, they leave your ship setup very flexible for PvP. The only weakness is the fact drones can be destroyed.



If I can fit enough drones on my Dom to switch to any of the 4 damage types at will (as you can with Raven and cruises, for example), I'll sort of agree with you. As is, I don't.

If you could only fit one salvo of missiles in a Raven cargo bay, would you take people's claims of "hey, you can switch damage types!" seriously? Thought not.



When did a cruise missile raven become uber?

What was said when the missile changes came? Adapt or Die?

Well, adapt to the changes, just like everyone who flew caldari ships had to.
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Posted - 2005.10.31 17:27:00 - [22]

Originally by: Alex Harumichi
Originally by: Jim Raynor

Now as far as drones, and the racial thermal bonus, I think it's fair. Drones can do very good DPS on a ship with a large drone bay, they require no fitting, they leave your ship setup very flexible for PvP. The only weakness is the fact drones can be destroyed.



If I can fit enough drones on my Dom to switch to any of the 4 damage types at will (as you can with Raven and cruises, for example), I'll sort of agree with you. As is, I don't.

If you could only fit one salvo of missiles in a Raven cargo bay, would you take people's claims of "hey, you can switch damage types!" seriously? Thought not.



When did a cruise missile raven become uber?

What was said when the missile changes came? Adapt or Die?

Well, adapt to the changes, just like everyone who flew caldari ships had to.
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Posted - 2005.10.31 17:59:00 - [23]

Originally by: Helmut 314
Well, thats some devblog. Lots of changes, some nice and some not so nice. 5 drones maximum feels a bit silly, I mean a drone carrier that can use just 5 drones ? At least keep the drone bay sizes as they are so one can choose between several different types of drones for different situations. The drone carriers will at least be more flexible that way, able to choose between EW, tanking or damage.


5 Drones Maximum is great, why do people not see the benefits of this?

15 Tech II drones is expensive, I seem to recall people complaining about having to warp out and losing 15 expensive tech2 drones, well now you only lose 5 if you have to withdraw.

You get more out of 5 drones, which means they are just as powerful as 15, AND are easier to control..

Buhu on Thermal DMG only, it's not as if other races have to deal with racial damage bonuses as well.
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Posted - 2005.10.31 20:35:00 - [24]

Edited by: Jim Raynor on 31/10/2005 20:38:21
Quote:
Gallente drone carriers are losing 10 drones and are get a bonus to a heavily tanked damage.


You are losing 10 drones and getting 5 drones that are as effective as 15, buhu?

5 t2 drones cost less to lose, 5 drones are easier to control, 5 drones cause less lag than 15.

You are getting new skills and new drone types, how is that bad?

Thermal is your racial damage type, deal with it.

Caldari missile ships have to live with the fact they only get a damage bonus applied to kinetic missiles, surely the Gallente peep can live with a damage bonus applied only to their racial drones?

You also have blasters and railguns, which do mostly kinetic damage, to support your drones, on drone carriers that is.

Seeing as how kinetic is not highly resisted at all Rolling Eyes I don't see the problem here!

Quote:
Caldari didnt lose any launcher slots and got a damage bonus to a heavily tanked damage.


No, we got a bunch of rank 4 and 5 skills to train to make missiles as effective as they used to be before cold war, and they now have a damn hard time killing smaller ships, you can't even kill a interceptor with a light missile nowadays, but whatever.

I'm not against the missile changes, I think they overall were good as I think drone changes are overall good.

Quote:
Caldari, stfu now and btf quiet.


ADAPT OR DIE
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Posted - 2005.10.31 20:35:00 - [25]

Edited by: Jim Raynor on 31/10/2005 20:38:21
Quote:
Gallente drone carriers are losing 10 drones and are get a bonus to a heavily tanked damage.


You are losing 10 drones and getting 5 drones that are as effective as 15, buhu?

5 t2 drones cost less to lose, 5 drones are easier to control, 5 drones cause less lag than 15.

You are getting new skills and new drone types, how is that bad?

Thermal is your racial damage type, deal with it.

Caldari missile ships have to live with the fact they only get a damage bonus applied to kinetic missiles, surely the Gallente peep can live with a damage bonus applied only to their racial drones?

You also have blasters and railguns, which do mostly kinetic damage, to support your drones, on drone carriers that is.

Seeing as how kinetic is not highly resisted at all Rolling Eyes I don't see the problem here!

Quote:
Caldari didnt lose any launcher slots and got a damage bonus to a heavily tanked damage.


No, we got a bunch of rank 4 and 5 skills to train to make missiles as effective as they used to be before cold war, and they now have a damn hard time killing smaller ships, you can't even kill a interceptor with a light missile nowadays, but whatever.

I'm not against the missile changes, I think they overall were good as I think drone changes are overall good.

Quote:
Caldari, stfu now and btf quiet.


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Posted - 2005.10.31 20:59:00 - [26]

Originally by: Justin Thyme
Oh and thanks for the small bone of a 20% extra minning yeid ... now instead of 11 drones i have 5 that do the work of 6


silly boy, that's 20% per LEVEL of drone interfacing skill, not just 20%..
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Posted - 2005.10.31 21:08:00 - [27]

Originally by: Justin Thyme
Originally by: Jim Raynor
Originally by: Justin Thyme
Oh and thanks for the small bone of a 20% extra minning yeid ... now instead of 11 drones i have 5 that do the work of 6


silly boy, that's 20% per LEVEL of drone interfacing skill, not just 20%..


Right my mistake so instead of 11 drones i get 5 that do the work of 8 or maybe 9. your right that;s much better.

Not really directed back at you.... just ****ed at the devs right now. THank you for fixing my math though.




Well technically speaking, with a 20% bonus, 5 drones can do the same work as 10 drones with drone interfacing 5.. or 9 with drone interfacing 4.
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Posted - 2005.10.31 21:08:00 - [28]

Originally by: Justin Thyme
Originally by: Jim Raynor
Originally by: Justin Thyme
Oh and thanks for the small bone of a 20% extra minning yeid ... now instead of 11 drones i have 5 that do the work of 6


silly boy, that's 20% per LEVEL of drone interfacing skill, not just 20%..


Right my mistake so instead of 11 drones i get 5 that do the work of 8 or maybe 9. your right that;s much better.

Not really directed back at you.... just ****ed at the devs right now. THank you for fixing my math though.




Well technically speaking, with a 20% bonus, 5 drones can do the same work as 10 drones with drone interfacing 5.. or 9 with drone interfacing 4.
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Posted - 2005.10.31 21:09:00 - [29]

Originally by: Pottsey
ôYou are losing 10 drones and getting 5 drones that are as effective as 15, buhu?ö
From a mining point of view you go from 15 drones down to 5 drones. With those 5 drones being as effective as 10 old drones. Meaning an overall loss of 5 drones.

Plus all those people that spent over 1 month getting battleship level 5 for extra mining drones have wasted a month of training.

Apart from that I am fine with Thermal damage and the other changeÆs.



Okay well, if you are a serious miner you aren't training Gallente Battleship 5 for mining, there are these ships called mining barges perhaps you've heard of them they're better than battleships for that sort of thing.

No offense but I just freaking HATE people using battleships for mining, it's always bugged me. In fact the Apocalypse is still retarded cause it can still ALMOST match a large barget + has way better defenses, ugh!!! :(
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Posted - 2005.10.31 21:09:00 - [30]

Originally by: Pottsey
ôYou are losing 10 drones and getting 5 drones that are as effective as 15, buhu?ö
From a mining point of view you go from 15 drones down to 5 drones. With those 5 drones being as effective as 10 old drones. Meaning an overall loss of 5 drones.

Plus all those people that spent over 1 month getting battleship level 5 for extra mining drones have wasted a month of training.

Apart from that I am fine with Thermal damage and the other changeÆs.



Okay well, if you are a serious miner you aren't training Gallente Battleship 5 for mining, there are these ships called mining barges perhaps you've heard of them they're better than battleships for that sort of thing.

No offense but I just freaking HATE people using battleships for mining, it's always bugged me. In fact the Apocalypse is still retarded cause it can still ALMOST match a large barget + has way better defenses, ugh!!! :(
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Posted - 2005.11.01 01:38:00 - [31]

For those who say the Dominix sucks with guns, I hear nothing but good things about the 6 d250mm Railgun 7 Mag Stab II setups.. granted a dmg module stack nerf is forthcoming but for right now the setup is rather pwntastic I am told.
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Posted - 2005.11.01 01:38:00 - [32]

For those who say the Dominix sucks with guns, I hear nothing but good things about the 6 d250mm Railgun 7 Mag Stab II setups.. granted a dmg module stack nerf is forthcoming but for right now the setup is rather pwntastic I am told.
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Posted - 2005.11.01 20:34:00 - [33]

Originally by: Tuxford
Changing racial damage types to all damage types.


Rolling Eyes

Ishtar with max skill does almost about 20% more damage with drones than my Cerberus does with 5 heavy launcher II, and 4 dread gurista ballistic control, and only if I use scourge missiles and maxed out launcher skills.. and the Ishtar can fix weapons and drone modules on top of that..

If you are going to cave in to the gallente whiners you might as well cave in to the caldari whiners as well, whom probably have a more valid argument considering missile DPS is pathetic right now.

I guess racial damage bonus stuff only applies to Caldari. ugh
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Posted - 2005.11.01 20:34:00 - [34]

Edited by: Jim Raynor on 01/11/2005 20:39:17
Originally by: Tuxford
Changing racial damage types to all damage types.


Rolling Eyes

Ishtar with max skill does almost about 20% more damage with drones than my Cerberus does with 5 heavy launcher II, and 4 dread gurista ballistic control, and only if I use scourge missiles and maxed out launcher skills.. and the Ishtar can fit weapons and drone enhancement modules on top of that..

0 cpu and 0 grid used on weapons and the Ishtar pwns most heavy assaults in the damage dealing department.. awesome.

Ishtar can do nearly 400 DPS with it's drones alone, can use EWar, and Tank. A Cerberus can barely manage 300 DPS with 5 t2 hvy launcher and 4 t2 bcu and kinetic heavy missiles, and can't fit a shield tank because it lacks the CPU for a proper midslot layout. The Ishtar can fit the new drone modules to boost it's drones damage output further, and it has a lot of range with it's drone bonuses too.

If you are going to cave in to the gallente whiners you might as well cave in to the caldari whiners as well, whom probably have a more valid argument considering missile DPS is pathetic right now.

I guess racial damage bonus stuff only applies to Caldari. ugh
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Posted - 2005.11.01 20:51:00 - [35]

Quote:
Except that there's no such thing as drone modules. And that drones are even less direct damage weapons than missiles. And that drones don't do same damage as same sized drones but with different damage type.


Drone control modules are forthcoming, they will enhance your drone damage output, they will be like heat sinks, but for drones and I imagine they will be fairly powerful. I'm aware that drone damage varies drone to drone, but you can get just about 400 DPS out of 5 Ogre IIs after the changes go in, which is probably the highest, but I imagine the other drones aren't too far behind. So let's say 375-400 DPS.

Quote:
Otherwise you are correct that something needs be done about missiles in order for the kinetic missiles to do most damage, but maintain attractiveness of other missiles by other bonuses (such as doing more damage against smaller targets, but less against larger).


Considering Gallente drone ships (which do more damage than caldari missile ships) can do any damage type with any drone and maintain their bonuses, I see no reason why caldari missile ships should not get their bonus applied to all missiles.

If Gallente were constrained to thermal, i'd be okay with Caldari being "stuck" with kinetic as well. Seeing as how CCP has changed their mind on Gallente ships, I'd really like them to consider changing their mind on that kinetic missile bonus on Caldari ships too.
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Posted - 2005.11.01 20:51:00 - [36]

Quote:
Except that there's no such thing as drone modules. And that drones are even less direct damage weapons than missiles. And that drones don't do same damage as same sized drones but with different damage type.


Drone control modules are forthcoming, they will enhance your drone damage output, they will be like heat sinks, but for drones and I imagine they will be fairly powerful. I'm aware that drone damage varies drone to drone, but you can get just about 400 DPS out of 5 Ogre IIs after the changes go in, which is probably the highest, but I imagine the other drones aren't too far behind. So let's say 375-400 DPS.

Quote:
Otherwise you are correct that something needs be done about missiles in order for the kinetic missiles to do most damage, but maintain attractiveness of other missiles by other bonuses (such as doing more damage against smaller targets, but less against larger).


Considering Gallente drone ships (which do more damage than caldari missile ships) can do any damage type with any drone and maintain their bonuses, I see no reason why caldari missile ships should not get their bonus applied to all missiles.

If Gallente were constrained to thermal, i'd be okay with Caldari being "stuck" with kinetic as well. Seeing as how CCP has changed their mind on Gallente ships, I'd really like them to consider changing their mind on that kinetic missile bonus on Caldari ships too.
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Posted - 2005.11.01 21:18:00 - [37]

Quote:
Because for missiles it was a bonus. For the drones, it is just keeping them up to par with the damage that they do now. In effect, the +1 drone per level and the 10% extra damage per level is the same bonus. No one complained when they got an extra drone per level.


Cerberus:
*Max Skills (heavy missile spec 4)*
5 Heavy Launcher II w/ non scourge = 135.7 DPS
5 Heavy Launcher II w/ scourge = 169.6 DPS

Ishtar:
*Max Skills*
15(5) Ogre II = 396 DPS

Considering heavy missile launcher IIs actually take fitting, the Cerberus looks rather pathetic straight out of the box, adding 4 faction ballistics will get you in the 325 DPS ballpark.. still less than an Ishtar who justs puts drones in his bay and sends them at you. Good luck fitting those t2 ballistics, 40 cpu pretty much ruins your setups, which were hardly overpowering to begin with, thanks CCP.

So really, throwing the Caldari that 5% all missile damage bone, wouldn't exactly imbalance much, considering the pathetic DPS of launchers at the moment.

While this certainly isn't a missile thread, I just find it lame that Gallente and their stupid drones might have been balanced out a bit, and they too would have to deal with racial constraints just like Caldari ships must deal with, but it seems CCP would rather just put that burden on Caldari ships and no one else, well, whatever.
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Posted - 2005.11.01 21:18:00 - [38]

Quote:
Because for missiles it was a bonus. For the drones, it is just keeping them up to par with the damage that they do now. In effect, the +1 drone per level and the 10% extra damage per level is the same bonus. No one complained when they got an extra drone per level.


Cerberus:
*Max Skills (heavy missile spec 4)*
5 Heavy Launcher II w/ non scourge = 135.7 DPS
5 Heavy Launcher II w/ scourge = 169.6 DPS

Ishtar:
*Max Skills*
15(5) Ogre II = 396 DPS

Considering heavy missile launcher IIs actually take fitting, the Cerberus looks rather pathetic straight out of the box, adding 4 faction ballistics will get you in the 325 DPS ballpark.. still less than an Ishtar who justs puts drones in his bay and sends them at you. Good luck fitting those t2 ballistics, 40 cpu pretty much ruins your setups, which were hardly overpowering to begin with, thanks CCP.

So really, throwing the Caldari that 5% all missile damage bone, wouldn't exactly imbalance much, considering the pathetic DPS of launchers at the moment.

While this certainly isn't a missile thread, I just find it lame that Gallente and their stupid drones might have been balanced out a bit, and they too would have to deal with racial constraints just like Caldari ships must deal with, but it seems CCP would rather just put that burden on Caldari ships and no one else, well, whatever.
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Posted - 2005.11.01 21:37:00 - [39]

Edited by: Jim Raynor on 01/11/2005 21:37:14
Originally by: Luc Boye

drone range is also greater then cerberus range... oh wait, it isnt.


Ishtar heavy drone range is about 50km, Cerberus range without sensor boosters is 96km.

Quote:
Also, when cerberus is about to get scrambled it can warp off, but unfortunately it leaves its launchers behind... oh wait it doesn't.

And so on.


Well having 0 grid 0 cpu 400 DPS weapons should have some drawbacks.. no?
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Posted - 2005.11.01 21:37:00 - [40]

Edited by: Jim Raynor on 01/11/2005 21:37:14
Originally by: Luc Boye

drone range is also greater then cerberus range... oh wait, it isnt.


Ishtar heavy drone range is about 50km, Cerberus range without sensor boosters is 96km.

Quote:
Also, when cerberus is about to get scrambled it can warp off, but unfortunately it leaves its launchers behind... oh wait it doesn't.

And so on.


Well having 0 grid 0 cpu 400 DPS weapons should have some drawbacks.. no?
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Posted - 2005.11.01 21:44:00 - [41]

Quote:
It's called running out of ammo when the ammo gets hit twice by a large smartbomb.


After the patch killing drones with smartbombs will be considerably harder. It's all ready rather difficult to take them out using a regular large smart bomb, mediums and smalls obviously can't do it, only officer smartbombs are really proficient at it.

Also there's the CONCORD issues, depending where you are fighting..

Ishtars are really good obviously smart bombs dont screw them over that hard..
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Posted - 2005.11.01 21:44:00 - [42]

Quote:
It's called running out of ammo when the ammo gets hit twice by a large smartbomb.


After the patch killing drones with smartbombs will be considerably harder. It's all ready rather difficult to take them out using a regular large smart bomb, mediums and smalls obviously can't do it, only officer smartbombs are really proficient at it.

Also there's the CONCORD issues, depending where you are fighting..

Ishtars are really good obviously smart bombs dont screw them over that hard..
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Posted - 2005.11.02 17:17:00 - [43]

Originally by: Shayla Sh'inlux
So the drone carriers will have their +1 drone controlled per level changed to:

-> +10% drone damage per level
-> +10% drone mining yield per level
-> +10% to drone hitpoints

?



that's one hell of a ship bonus.
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Posted - 2005.11.02 17:17:00 - [44]

Originally by: Shayla Sh'inlux
So the drone carriers will have their +1 drone controlled per level changed to:

-> +10% drone damage per level
-> +10% drone mining yield per level
-> +10% to drone hitpoints

?



that's one hell of a ship bonus.
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Posted - 2005.11.02 21:06:00 - [45]

Originally by: Tiny Carlos
Originally by: Jim Raynor
Originally by: Shayla Sh'inlux
So the drone carriers will have their +1 drone controlled per level changed to:

-> +10% drone damage per level
-> +10% drone mining yield per level
-> +10% to drone hitpoints

?



that's one hell of a ship bonus.


And even then the Domis 5 Ewar drones aren't any more effective than The Armas 5ugh

It's a bit of a mess tbh.


Perhaps not but the Dominix won't need as many Ewar drones because in my opinion, it has a superior slot layout compared to the Armageddon.

The only reason the Dominix isn't completely superior to the Armageddon is the fact pulse lasers are better than railguns, plain and simple.

Stacking penalty nerf might even it out a bit.
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Posted - 2005.11.02 21:06:00 - [46]

Originally by: Tiny Carlos
Originally by: Jim Raynor
Originally by: Shayla Sh'inlux
So the drone carriers will have their +1 drone controlled per level changed to:

-> +10% drone damage per level
-> +10% drone mining yield per level
-> +10% to drone hitpoints

?



that's one hell of a ship bonus.


And even then the Domis 5 Ewar drones aren't any more effective than The Armas 5ugh

It's a bit of a mess tbh.


Perhaps not but the Dominix won't need as many Ewar drones because in my opinion, it has a superior slot layout compared to the Armageddon.

The only reason the Dominix isn't completely superior to the Armageddon is the fact pulse lasers are better than railguns, plain and simple.

Stacking penalty nerf might even it out a bit.
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Posted - 2005.11.03 05:53:00 - [47]

Originally by: Hugh Ruka
Originally by: Vlad Karamazov
Edited by: Vlad Karamazov on 02/11/2005 18:33:40
Edited by: Vlad Karamazov on 02/11/2005 18:31:59
Originally by: Verlan
Well I think that to compensate for the loss of numbers in drones we should be able to get FoF drones and I don't believe 5 mining drones will yield as much as the old 15 (Dominix) even with the max bonuses. And it is definetely not fair to have to train 23 days for interface level 5 just to get to the same level as before!!!


Drones are efectively FoF or near it.

This post shows complete lack of understanding of what the changes will be. If you could control 15 drones on dominx then you have drone interface to 5 and dont need to train it anymore . Cool thing isnt it?
If you do need to train DI to lvl5 then you will get better preformance then before since you could not have lvl 15.

What do you mean I dont belive 5 drones will do what 15 did. If domi gets the bonus to mining then they will. Simple as 5+5*100%+5*100% = 15
If domi doesnt get the bonus then it is equal to 10 old drones. There is nothing about belive in here. Just do your math.

That post is just example of many whining posts by ppl who are likely never used drones before , have no skills in them and now they notice drones will be useful for something more then extra litle bit of damage.

Edit: Now i notice - you were being sarcastic. Silly me.


Oh well ... why is everybody suddenly so much focused on the Dominix ? There are other ships with less dronebay that will SUFFER from this change. Every ship that has right now a dronebay for less than 10 drones will be less effective unless the pilot trains Drone interfacing to level 5.

In the 'old' system, if I can control a maximum of 5 heavy drones, than I do NOT NEED THE DRONE INTERFACING SKILL !!! But it becomes a neccessity now, as it compensates for the drone bay loss.

Wake up and smell the nerf. Lots of pilots are getting nerfed in this way. And Caldari battleships will get hit hard, because drones are one of the key defenses against small craft (tacklers).


Oh.. I dunno, I kind of look forward to being able to not have to fit a webifier on my Raven and just use two large web drones myself, and maybe 3 medium drones or a tracking disruptor drone..
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Posted - 2005.11.03 05:53:00 - [48]

Originally by: Hugh Ruka
Originally by: Vlad Karamazov
Edited by: Vlad Karamazov on 02/11/2005 18:33:40
Edited by: Vlad Karamazov on 02/11/2005 18:31:59
Originally by: Verlan
Well I think that to compensate for the loss of numbers in drones we should be able to get FoF drones and I don't believe 5 mining drones will yield as much as the old 15 (Dominix) even with the max bonuses. And it is definetely not fair to have to train 23 days for interface level 5 just to get to the same level as before!!!


Drones are efectively FoF or near it.

This post shows complete lack of understanding of what the changes will be. If you could control 15 drones on dominx then you have drone interface to 5 and dont need to train it anymore . Cool thing isnt it?
If you do need to train DI to lvl5 then you will get better preformance then before since you could not have lvl 15.

What do you mean I dont belive 5 drones will do what 15 did. If domi gets the bonus to mining then they will. Simple as 5+5*100%+5*100% = 15
If domi doesnt get the bonus then it is equal to 10 old drones. There is nothing about belive in here. Just do your math.

That post is just example of many whining posts by ppl who are likely never used drones before , have no skills in them and now they notice drones will be useful for something more then extra litle bit of damage.

Edit: Now i notice - you were being sarcastic. Silly me.


Oh well ... why is everybody suddenly so much focused on the Dominix ? There are other ships with less dronebay that will SUFFER from this change. Every ship that has right now a dronebay for less than 10 drones will be less effective unless the pilot trains Drone interfacing to level 5.

In the 'old' system, if I can control a maximum of 5 heavy drones, than I do NOT NEED THE DRONE INTERFACING SKILL !!! But it becomes a neccessity now, as it compensates for the drone bay loss.

Wake up and smell the nerf. Lots of pilots are getting nerfed in this way. And Caldari battleships will get hit hard, because drones are one of the key defenses against small craft (tacklers).


Oh.. I dunno, I kind of look forward to being able to not have to fit a webifier on my Raven and just use two large web drones myself, and maybe 3 medium drones or a tracking disruptor drone..
------
I'll make a sig later.
Jim Raynor
Jim Raynor

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Posted - 2005.11.03 18:17:00 - [49]

Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

Which sadly is only one of the few things they are good against. Mad
------
If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right.
Jim Raynor
Jim Raynor
Caldari
Umbra Congregatio
Interstellar Alcohol Conglomerate

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 18:17:00 - [50]

Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

Which sadly is only one of the few things they are good against. Mad
------
I'll make a sig later.
Jim Raynor
Jim Raynor

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 23:13:00 - [51]

Originally by: Malken
Originally by: Jim Raynor
Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

Which sadly is only one of the few things they are good against. Mad


perhaps but compare the dmg a battleships drones do to a interceptor vs the dmg a cerberus do to a interceptor and its a giggle Very Happy


yes for some reason the sig penalty on mwd is being offset by the increased velocity WAY too much.. sorry but .3 damage is pretty stupid, there is like, almost no way for a cerberus to beat an inty without assaults and double web or something.. and if he is good and stays out of web range, well, u lose, or have to run, or whatever
------
If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right.
Jim Raynor
Jim Raynor
Caldari
Umbra Congregatio
Interstellar Alcohol Conglomerate

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.03 23:13:00 - [52]

Originally by: Malken
Originally by: Jim Raynor
Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

Which sadly is only one of the few things they are good against. Mad


perhaps but compare the dmg a battleships drones do to a interceptor vs the dmg a cerberus do to a interceptor and its a giggle Very Happy


yes for some reason the sig penalty on mwd is being offset by the increased velocity WAY too much.. sorry but .3 damage is pretty stupid, there is like, almost no way for a cerberus to beat an inty without assaults and double web or something.. and if he is good and stays out of web range, well, u lose, or have to run, or whatever
------
I'll make a sig later.
Jim Raynor
Jim Raynor

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.04 03:42:00 - [53]

Originally by: Maya Rkell
Originally by: Jim Raynor
Originally by: Malken
Originally by: Jim Raynor
Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

Which sadly is only one of the few things they are good against. Mad


perhaps but compare the dmg a battleships drones do to a interceptor vs the dmg a cerberus do to a interceptor and its a giggle Very Happy


yes for some reason the sig penalty on mwd is being offset by the increased velocity WAY too much.. sorry but .3 damage is pretty stupid, there is like, almost no way for a cerberus to beat an inty without assaults and double web or something.. and if he is good and stays out of web range, well, u lose, or have to run, or whatever


Uh-huh. 3 volleys to kill an interceptor is bad? Smoke. Pipe. Wtf.


if the missile lands for .3 damage, 3 volleys does 4.5 damage, before resists~

interceptors have more than 1 shield 1 armor and 1 structure last time i checked sir
------
If Captain James T. Kirk and Mr. Spock embracing one another, in a bath tube, nude, in space, is wrong, I don't want to be right.
Jim Raynor
Jim Raynor
Caldari
Umbra Congregatio
Interstellar Alcohol Conglomerate

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2005.11.04 03:42:00 - [54]

Originally by: Maya Rkell
Originally by: Jim Raynor
Originally by: Malken
Originally by: Jim Raynor
Luckily heavy missiles happen to pwn heavy drones quite nicely. Cool

Which sadly is only one of the few things they are good against. Mad


perhaps but compare the dmg a battleships drones do to a interceptor vs the dmg a cerberus do to a interceptor and its a giggle Very Happy


yes for some reason the sig penalty on mwd is being offset by the increased velocity WAY too much.. sorry but .3 damage is pretty stupid, there is like, almost no way for a cerberus to beat an inty without assaults and double web or something.. and if he is good and stays out of web range, well, u lose, or have to run, or whatever


Uh-huh. 3 volleys to kill an interceptor is bad? Smoke. Pipe. Wtf.


if the missile lands for .3 damage, 3 volleys does 4.5 damage, before resists~

interceptors have more than 1 shield 1 armor and 1 structure last time i checked sir
------
I'll make a sig later.
   
 
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